Friday, November 11, 2011

Blue Ocean Strategy – Wii Game Consoles Struggling


When talking about Blue Ocean Strategy one of the companies that comes first in mind is Nintendo. Nintendo adopted this strategy successfully and launched some of the most innovative products in the Gaming industry that totally redefined the gaming experience. Nintendo’s success with Blue Ocean Strategy was evident with company’s strong financial performance since 2005. In 2007, Nintendo sales sky rocketed with strong sales of new Wii console and DS handheld gaming device. The momentum continued into 2008 and the company has seen significant growth in revenues in 2007 & 2008. But revenues have fallen in 2010 due to price cuts in Wii, lack of strong game titles and fall in volumes. Same story continued in 2011. Stronger yen against dollar and euro were other causes of revenue fall.


Nintendo applied the Blue Ocean Strategy to create the seventh generation of consoles Wii, which redefined who video games are played by in 2006. Wii was expected to attract core gamers, casual gamers, lapsed gamers and non-gamers through new game play experiences, wireless controller, the Wii Remote, which can be used as a handheld pointing device and detects movement in three dimensions and new forms of interaction with games rather than cutting edge graphics and expensive technology. Nintendo focus was on non gamers and how to bring them into gaming world and they were also focusing on the core and casual gamers and Wii was a product for all of them. Wii has surpassed its competition both Sony Play station and Microsoft Xbox and as of September 30, 2011, Nintendo has sold 89.36 million Wii consoles.

Wii was not designed to be the best game console but focus was on attracting the non gamers. Non gamers and casual gamers were the uncontested market space in the gaming industry that Nintendo targeted. With that focus Nintendo was less focused on the product as the graphics, chip were average and no disk drive, no High definition, and hardware features  when compared with the main competitor at that time Sony Play station. It was a far cheaper device and customers were not only attracted by price but also by the remote and motion sensor technology that brought a new gaming experience. Access to internet through WiConnect24 is another feature that attracted gamers through which they can receive updates and chat with other gamers.

Wii games came uniquely with proprietary, DVD-like Wii Optical Discs packaged in a keep case along with instruction information. Nintendo tied up with third party companies like Ubisoft, Sega, Square Enix, Activision Blizzard, Electronic Arts, and Capcom who developed games exclusively for Wii through the game development suite Unity. Nintendo authorizes the developers and only those games will be sold that are submitted to them and approved by them. Total Wii games sold as of September30, 2011: 752.54.09 million. Donkey Kong, Super Mario, Call of Duty etc some of the popular games. Since 2010 Nintendo has seen stagnation in Wii hardware sales and competition has significantly caught up with them by offering superior and technologically advanced products.

Nintendo in June 2011 announced the Wii U, sixth home console, with 1080p high-definition graphics, and features a new controller with an embedded touch screen. The player can continue a gaming session with touch screen controller (tablet) displaying the game even when the television is off. Nintendo designed the Wii U console with an objective to enhance and refresh the Wii experience and consumers who did not even have an opportunity to interact with the Wii system. Gamers who desire high-quality HD visuals in their game play and spend a greater amount of time with game play are key focus of this device. The device plans to remove the barrier between the core and casual gamers and provide, on a single console, an experience that will satisfy both types of users. The company is still continuing with a plan to attract non gamers with this console.

Wii U is expected to be released in 2012 and Nintendo is planning to regain its market share with this console. It is working on the launch of new game titles, and compatibility of multiple controllers. The device received initial positive feedback but the success of the device can only be estimated upon release. Wii hardware sales are stagnating and many publishers are dropping SKUs for the platform as they are focusing on mobile games. The reduced focus of the game publishers have led to shortage of new games for Wii. Lack of strong titles, price drops on hardware systems, and a weakening U.S. dollar are the major reasons for drop in the Wii volumes and revenue losses. Nintendo believes the drop in sales of Wii is a natural cycle as for four years the sales has been very high and gamers eagerly waiting for the launch of Wii U will boost sales in 2012. Wii is the best selling console till date and Nintendo expects to keep this position in future too.


Discussion Points:
  1. How to boost sales of Nintendo Wii hardware sales?
  2. Will price cut or Game title launch boost sales?
  3. How to survive the current debt crisis and US economic slowdown?


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